Thursday, 30 April 2015

HA7 Task 2 - Displaying 3D Polygon Animations


(source)

How are 3D models displayed?
3D models can be displayed in a number of ways. It can be displayed using maths to show a physical form (though you won't see the maths behind it, just the form it creates).
After you're finished making the model, you can also have it displayed in a 2D form in a process called "Rendering".
You can also display it on your shelf, in real life, using a 3D printer (though that's a lot more expensive).

What is api?
API is short for Application Program Interface. It has a set of protocols, tools for software building, and routines. It is basically the brain of software, telling the software components how to interact. They are also used when programming the GUI (Graphical User Interface)..

How does a graphics pipeline work?
The graphics/rendering pipeline refers to the steps of making a 3D scene into a 2D representation version made with raster images. This may not work the same way with video games, however.

What is involved in the rendering process?
A computer that you're willing to give up on because once you start rendering, that computer will be out of commission until it's done rendering.

Extra things to note?
For all outsiders who don't know anything about what rendering or 3D modelling is, basically it's like getting lego and making something out of it (except less block-ey and there's no Lego bricks to start off with, you're basically creating something out of nothing.), you can just call it magic though.

Rendering makes the 3D model into a 2D image, with (not actual) shiny bells and whistles, however it doesn't actually effect the 3D model and make it actually 2D. The best way I can explain it is like taking a photograph: You see a 2D image, despite the actual thing you took a photo of is and remains to be 3D.

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