Thursday, 30 April 2015

HA7 Task 1 - Applications of 3D

When computer graphics were able to be integrated into common media, such as movies and television, it wowed everyone with the possibilities that 3D could do.

3D in movies
The first implantation of 3D in movies was in the movie Futureworld (1976). The implementation was a short scene involving a CGI hand that was rotating on a computer screen.

This is video of the scene that showed the hand was featured in.

Years later, technology improve to the point where we could get the CG hand out from the TV and into the scenes of movies, we were at a world of possibilities of telling stories. That's when movies like Jurassic Park (1993) came along and revolutionised the film industry with live action people, fields and more but with CGI dinosaurs in the scenes (with some real life robotic versions of some of them for up close shots)
This is a scene from the movie, using both practical and CG dinosaurs. Some are harder to tell apart than others.

Like every advancement in any industry, when some new toys come up, companies and people alike are bound to abuse it without understanding what made it so special in the first place. It became an old gimmick that people didn't want to see in movies any more because of how over used it was, it became less of a thing to use to improve a story and make more possibilities come to life and became more of a cheap cash cow for the sake of getting money.
So when a small company came along and announced a movie made entirely out of CG, people thought it was going to be the biggest fail at the box office and will be quickly forgotten. When it was released, people couldn't forget the two worded title we know today as Toy Story (1995), with an all-star cast with big named actors such as Tim Allen, Tom Hanks, Jim Varney, Wallece Shawn, Don Rickles and more.

This is a scene from the movie, one of the most iconic scenes from it.

Since Toy Story, doors for CG in movies, and CG movies themselves, have opened up to a huge world of stories to tell, no longer did movies use CG just for the sake of it because it sold, now companies put effort into their movies to make it work.

3D in games
The first game to replicate/use 3D was a game called 3D Monster Maze, released in 1981. It wasn't in true 3D, but it replicated it and did well enough, especially for the system it was running on called the ZX81, released in (of course) 1981. 3D Monster Maze tested the ZX81's poor preforming hardware like many hackers tried to do in the day, and even though Malcolm Evans (the creator of 3D Monster Maze) was just making it for fun as a little hobby, he managed to create a game that became the forerunner of many modern First Person games.

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Years later Nintendo would create the Virtual Boy (1995), the world's first "True 3D" vr headset and one of Nintendo's biggest commercial flop of all time and is considered a major joke, so major of a joke that even Nintendo has made fun of it in many ways. The Virtual Boy was meant to be a VR device that was on par with the GameBoy hardware wise, however there were a few problems. The screen only supported two colours: black and red, the fact the console had no gyroscope meant people who moved their head would expect the image to move, but it didn't, causing motion sickness. There was also a large report of people getting headaches from playing on it for too long.

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A year before the Virtual Boy released, Sony released their Playstation console in 1994, due to a fallout between Sony and Nintendo on making a disk based attachment for the Super Nintendo Entertainment System, and was met with critical acclaim and revolutionised the games industry with its disk based system. It was the worlds first true 3D home console (besides PC), and had a line-up of games such as Crash BandicootSilent Hill, Alien: Resurrection, Spyro the Dragon and other games.

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The Nintendo 64 (1996 in Japan, 1997 in Europe) was the second of the three true 3D consoles to release. It kept the cartridge based system of reading games and was criticized heavily for it, but that didn't stop them from getting third party support and a big install base. The N64 had many games, such as Mario 64, Mario Kart 64, and even started other franchises like Super Smash Brothers, Mario Party, Animal Crossing (Japan only until GameCube), Paper Mario, and many other games.

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And now we go to the most unfortunate console with the most history, the Dreamcast, Sega's last game console. When it released, it was way ahead of its time, it had a built in modem out-of-the-box to play games on, voice recognition and voice chat capabilities, a motion sensitive controller, some games even allowed you to own a game on PC for free if you owned it on the Dreamcast. Sadly though, it didn't get very far and the PS2 killed it off, along with the Xbox and GameCube.
It had a nice line-up of games though, Sonic Adventure 1 and 2, Crazy Taxi, Jet Set Radio, Space Channel 5, and many other games, and even a cancelled port of Half Life.
Space Channel 5 Dreamcast FrontScan (Hires 300dpi)
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3D in television
3D can be used to show special effects that can't be done practically, like in Doctor Who and Super Natural. It can also be used to make full fledged shows like Star Wars Rebels and Jimmy Neutron.

3D in education
3D can be used to teach students in more ways than previously possible. Example: Documentaries can't go into space to film the sun erupting and engulfing the earth, so they'd hire someone to make a version of that scene. Another example is how doctors and hospitals can hire game developers to create a simulator of medical procedures using the Oculus Rift (or equivalent virtual reality devices) to teach students how to do medical processes.

3D in architecture
3D can be used after a blueprint design has been made to show the construction crew (and/or the commissioners) what the end result should look like.

SOURCES
3D in movies
The Pixar Story - Leslie Iwerks Productions

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